Saturday 26 October 2013

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Computer displays including projectors generally do not overscan although many models (particularly CRT displays) allow it. CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners.
Computer monitors have higher resolutions than most televisions. As of July 2002, 1024 × 768 Extended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors has made the 5:4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage. Many computer users including CAD users, graphic artists and video game players run their computers at 1600 × 1200 resolution (UXGA) or higher if they have the necessary equipment. Other recently available resolutions include oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440x900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007. In 2010, 27-inch LCD monitors with the resolution 2560 × 1440 were released by multiple manufacturers including Apple, and in 2012 Apple introduced a 2880 × 1800 display on the MacBook Pro.Panels for professional environments, such as medical use and air traffic control, support resolutions up to
The Steam user statistics were gathered from users of the Steam network in its hardware survey of May 2012.
The web user statistics were gathered from visitors to three million websites, normalised to counteract geolocational bias. Covers the five-month period from January to May 2012
The numbers are not representative of computer users in general.
When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution since CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

In recent years the popularity of 16:9 aspect ratios has resulted in more notebook display resolutions adhering to this aspect ratio. 1366 × 768 (HD) has become popular for most notebook sizes, while 1600 × 900 (HD+) and 1920 × 1080 (FHD) are available for larger notebooks.

As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points' count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024·n points. For example, 2K reference resolution is 2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the orientation of the rectangular pixels
The Steam user statistics were gathered from users of the Steam network in its hardware survey of May 2012.
The web user statistics were gathered from visitors to three million websites, normalised to counteract geolocational bias. Covers the five-month period from January to May 2012
The numbers are not representative of computer users in general.
When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution since CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

In recent years the popularity of 16:9 aspect ratios has resulted in more notebook display resolutions adhering to this aspect ratio. 1366 × 768 (HD) has become popular for most notebook sizes, while 1600 × 900 (HD+) and 1920 × 1080 (FHD) are available for larger notebooks.

As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points' count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024·n points. For example, 2K reference resolution is 2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the orientation of the rectangular pixels).
Evolution of standards
The blue borders in the overscan region would have been barely visible.
640 × 200 – monitor vs. television
Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of overscan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5 megahertz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see second image to right). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.
A 4096 color interlaced image on an Amiga from 1989.
16-color (top) and 256-color (bottom) progressive from 1980s VGA card. Dithering is used to overcome color limitations.
The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and (later) Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

The advantage of a 720 × 480i overscanned computer was an easy interface with interlaced TV production, leading to the development of Newtek's Video Toaster. This device allowed Amigas to be used for CGI creation in various news departments (example: weather overlays), drama programs such as NBC's seaQuest, WB's Babylon 5, and early computer-generated animation by Disney for The Little Mermaid, Beauty and the Beast, and Aladdin.

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.[citation needed] The standard resolution was 800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering.
Wonder Girls (Korean:Chines Japanese:  is a South Korean girl group, whose current line-up is Yubin, Yeeun, Sunye, Sohee and Hyelim. They are managed by their producer, the singer-songwriter Park Jin-Young under his talent agency, JYP Entertainment.They are co-managed in the United States by Creative Artists Agency. The group's name, 'Wonder Girls', comes from the idea that they are "the girls who can amaze the world" The group began their entry into the American market in 2009 as an opening act for The Jonas Brothers' World Tour, performing the English version of their hit single "Nobody". In late 2009, their song charted at number seventy-six on the Billboard Hot 100 chart, making the Wonder Girls the first South Korean group to enter the chart

In 2010, Wonder Girls entered the Chinese market with the compilation album Wonder Girls that included Chinese language versions of "Tell Me", "Nobody" and "So Hot".

In 2012, Wonder Girls signed with DefStar Records, a subsidiary of Sony Music Japan, for their Japanese debut.

It was announced on November 26, 2012, that the group would be taking a break because of Sunye's marriage, with the other members focusing on their own activities.
The Wonder Girls were introduced through a TV show titled MTV Wonder Girls. The first four episodes outlined the characteristics and profiles of each member and showcased their schedules for the day. Shortly after selecting Yeeun as the fifth member, the Wonder Girls held their first showcase in the MTV Studio. They performed a cover version of "Don't Cha" by the Pussycat Dolls as well as their own songs, including "Irony" and  Sunye sang her version of Destiny's Child's "Stand Up for Love", while Hyuna performed a showcase of her dancing skills. The other three members — Yeeun, Sunmi and Sohee — performed a cover version of Janet Jackson's "Together Again".

2007: Debut and The Wonder Years
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1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

1366x768 Hd Wallpapers Girls Of Girls And Boys 1080p 2013 And Cars Hot Pakistani Pack Faces For MObile For Pc

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