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Thursday 24 April 2014

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#navbar-iframe, .date-header {display:none !important}
body{-moz-background-clip:border;-moz-background-inline-policy:continuous;-moz-background-origin:padding;background:#fff none repeat scroll 0 0;color:#333;font-family:Segoe UI,Arial,Tahoma;font-size:14px;font-size-adjust:none;font-stretch:normal;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;margin:0;text-align:center}
a:link,a:visited{color:#0060A6;text-decoration:none}
a:hover{color:#FF0084}
a img{border-width:0}
#head-top{padding:0;height:150px}
#header-wrapper{margin:0 auto;width:980px}
#header-inner{background-position:center center;margin-left:auto;margin-right:auto}
#header{width:480px;float:left;}
#header h1 {color:#000;font-size:35px;text-align:left; margin:50px 0 0 0px;line-height:1.2em}
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Hi, Viewers I,m going to show you some blogger templates that allows you to build an awesome template for your blogger with Windows 8 Unique Metro UI styles.

1..Metro Simple Blogger Template:


Sunday 27 October 2013

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As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points' count. Although there is not a unique set of standardized sizes, it is


As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points' count. Although there is not a unique set of standardized sizes, it is

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The display resolution of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT), Flat panel display which includes Liquid crystal displays, or projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term “display resolution” applies to fixed-pixel-array displays such as plasma display panels (PDPs), liquid crystal displays (LCDs), digital light processing (DLP) projectors, or similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g., 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

Note that for broadcast television standards the use of the word resolution here is a misnomer, though common. The term “display resolution” is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g., 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not total number of pixels. In digital measurement, the display resolution would be given in pixels per inch. In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. This is typically stated as "lines horizontal resolution, per picture height;"[1] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g., accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has rectangular pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth
 systems use interlaced video scanning with two sequential scans called fields (50 PAL or 60 NTSC fields per second), one with the odd numbered scan lines, the other with the even numbered scan lines to give a complete picture or frame (25 or 30 frames per second). This is done to save transmission bandwidth but a consequence is that in picture tube (CRT) displays, the full vertical resolution cannot be realized. For example, the maximum detail in the vertical direction would be for adjacent lines to be alternately black then white. This is not as great a problem in a progressive video display but an interlace display will have an unacceptable flicker at the slower frame rate. This is why interlace is unacceptable for fine detail such as computer word processing or spreadsheets. For television it means that if the picture is intended for interlace displays the picture must be vertically filtered to remove this objectionable flicker with a reduction of vertical resolution. According to the Kell factor the reduction is to about 85%, so a 576 line PAL interlace display only has about 480 lines vertical resolution, and a 486 line NTSC interlace display has a resolution of approximately 410 lines vertical. Similarly, 1080i digital interlaced video (the "i" in 1080i refers to "interlaced") would need to be filtered to about 910 lines for an interlaced display, although a fixed pixel display (such as LCD television) eliminates the inaccuracies of scanning, and thus can achieve Kell factors as high as 95% or 1020 lines. It should be noted that the Kell Factor equally applies to progressive scan. Using a Kell factor of 0.9, a 1080p HDTV video system using a CCD camera and an LCD or plasma display will only have 1728 × 972 lines of resolution.
Fixed pixel array displays such as LCDs, plasmas, DLPs, LCoS, etc. need a "video scaling" processor with frame memory, which, depending on the processing system, effectively converts an incoming interlaced video signal into a progressive video signal. A similar process occurs in a PC and its display with interlaced video (e.g., from a TV tuner card). The downside is that interlace motion artifacts are almost impossible to remove resulting in horizontal "toothed" edges on moving objects.

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In recent years the popularity of 16:9 aspect ratios has resulted in more notebook display resolutions adhering to this aspect ratio. 1366 × 768 (HD) has become popular for most notebook sizes, while 1600 × 900 (HD+) and 1920 × 1080 (FHD) are available for larger notebooks.
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The display resolution of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT), Flat panel display which includes Liquid crystal displays, or projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term “display resolution” applies to fixed-pixel-array displays such as plasma display panels (PDPs), liquid crystal displays (LCDs), digital light processing (DLP) projectors, or similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g., 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

Note that for broadcast television standards the use of the word resolution here is a misnomer, though common. The term “display resolution” is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g., 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not total number of pixels. In digital measurement, the display resolution would be given in pixels per inch. In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. This is typically stated as "lines horizontal resolution, per picture height;"[1] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g., accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has rectangular pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth
 systems use interlaced video scanning with two sequential scans called fields (50 PAL or 60 NTSC fields per second), one with the odd numbered scan lines, the other with the even numbered scan lines to give a complete picture or frame (25 or 30 frames per second). This is done to save transmission bandwidth but a consequence is that in picture tube (CRT) displays, the full vertical resolution cannot be realized. For example, the maximum detail in the vertical direction would be for adjacent lines to be alternately black then white. This is not as great a problem in a progressive video display but an interlace display will have an unacceptable flicker at the slower frame rate. This is why interlace is unacceptable for fine detail such as computer word processing or spreadsheets. For television it means that if the picture is intended for interlace displays the picture must be vertically filtered to remove this objectionable flicker with a reduction of vertical resolution. According to the Kell factor the reduction is to about 85%, so a 576 line PAL interlace display only has about 480 lines vertical resolution, and a 486 line NTSC interlace display has a resolution of approximately 410 lines vertical. Similarly, 1080i digital interlaced video (the "i" in 1080i refers to "interlaced") would need to be filtered to about 910 lines for an interlaced display, although a fixed pixel display (such as LCD television) eliminates the inaccuracies of scanning, and thus can achieve Kell factors as high as 95% or 1020 lines. It should be noted that the Kell Factor equally applies to progressive scan. Using a Kell factor of 0.9, a 1080p HDTV video system using a CCD camera and an LCD or plasma display will only have 1728 × 972 lines of resolution.

Fixed pixel array displays such as LCDs, plasmas, DLPs, LCoS, etc. need a "video scaling" processor with frame memory, which, depending on the processing system, effectively converts an incoming interlaced video signal into a progressive video signal. A similar process occurs in a PC and its display with interlaced video (e.g., from a TV tuner card). The downside is that interlace motion artifacts are almost impossible to remove resulting in horizontal "toothed" edges on moving objects.
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The display resolution of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT), Flat panel display which includes Liquid crystal displays, or projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term “display resolution” applies to fixed-pixel-array displays such as plasma display panels (PDPs), liquid crystal displays (LCDs), digital light processing (DLP) projectors, or similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g., 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

Note that for broadcast television standards the use of the word resolution here is a misnomer, though common. The term “display resolution” is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g., 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not total number of pixels. In digital measurement, the display resolution would be given in pixels per inch. In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. This is typically stated as "lines horizontal resolution, per picture height;"[1] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g., accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has rectangular pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth
 systems use interlaced video scanning with two sequential scans called fields (50 PAL or 60 NTSC fields per second), one with the odd numbered scan lines, the other with the even numbered scan lines to give a complete picture or frame (25 or 30 frames per second). This is done to save transmission bandwidth but a consequence is that in picture tube (CRT) displays, the full vertical resolution cannot be realized. For example, the maximum detail in the vertical direction would be for adjacent lines to be alternately black then white. This is not as great a problem in a progressive video display but an interlace display will have an unacceptable flicker at the slower frame rate. This is why interlace is unacceptable for fine detail such as computer word processing or spreadsheets. For television it means that if the picture is intended for interlace displays the picture must be vertically filtered to remove this objectionable flicker with a reduction of vertical resolution. According to the Kell factor the reduction is to about 85%, so a 576 line PAL interlace display only has about 480 lines vertical resolution, and a 486 line NTSC interlace display has a resolution of approximately 410 lines vertical. Similarly, 1080i digital interlaced video (the "i" in 1080i refers to "interlaced") would need to be filtered to about 910 lines for an interlaced display, although a fixed pixel display (such as LCD television) eliminates the inaccuracies of scanning, and thus can achieve Kell factors as high as 95% or 1020 lines. It should be noted that the Kell Factor equally applies to progressive scan. Using a Kell factor of 0.9, a 1080p HDTV video system using a CCD camera and an LCD or plasma display will only have 1728 × 972 lines of resolution.
Fixed pixel array displays such as LCDs, plasmas, DLPs, LCoS, etc. need a "video scaling" processor with frame memory, which, depending on the processing system, effectively converts an incoming interlaced video signal into a progressive video signal. A similar process occurs in a PC and its display with interlaced video (e.g., from a TV tuner card). The downside is that interlace motion artifacts are almost impossible to remove resulting in horizontal "toothed" edges on moving objects.

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In recent years the popularity of 16:9 aspect ratios has resulted in more notebook display resolutions adhering to this aspect ratio. 1366 × 768 (HD) has become popular for most notebook sizes, while 1600 × 900 (HD+) and 1920 × 1080 (FHD) are available for larger notebooks.
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The display resolution of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT), Flat panel display which includes Liquid crystal displays, or projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term “display resolution” applies to fixed-pixel-array displays such as plasma display panels (PDPs), liquid crystal displays (LCDs), digital light processing (DLP) projectors, or similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g., 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

Note that for broadcast television standards the use of the word resolution here is a misnomer, though common. The term “display resolution” is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g., 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not total number of pixels. In digital measurement, the display resolution would be given in pixels per inch. In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. This is typically stated as "lines horizontal resolution, per picture height;"[1] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g., accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has rectangular pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth
 systems use interlaced video scanning with two sequential scans called fields (50 PAL or 60 NTSC fields per second), one with the odd numbered scan lines, the other with the even numbered scan lines to give a complete picture or frame (25 or 30 frames per second). This is done to save transmission bandwidth but a consequence is that in picture tube (CRT) displays, the full vertical resolution cannot be realized. For example, the maximum detail in the vertical direction would be for adjacent lines to be alternately black then white. This is not as great a problem in a progressive video display but an interlace display will have an unacceptable flicker at the slower frame rate. This is why interlace is unacceptable for fine detail such as computer word processing or spreadsheets. For television it means that if the picture is intended for interlace displays the picture must be vertically filtered to remove this objectionable flicker with a reduction of vertical resolution. According to the Kell factor the reduction is to about 85%, so a 576 line PAL interlace display only has about 480 lines vertical resolution, and a 486 line NTSC interlace display has a resolution of approximately 410 lines vertical. Similarly, 1080i digital interlaced video (the "i" in 1080i refers to "interlaced") would need to be filtered to about 910 lines for an interlaced display, although a fixed pixel display (such as LCD television) eliminates the inaccuracies of scanning, and thus can achieve Kell factors as high as 95% or 1020 lines. It should be noted that the Kell Factor equally applies to progressive scan. Using a Kell factor of 0.9, a 1080p HDTV video system using a CCD camera and an LCD or plasma display will only have 1728 × 972 lines of resolution.

Fixed pixel array displays such as LCDs, plasmas, DLPs, LCoS, etc. need a "video scaling" processor with frame memory, which, depending on the processing system, effectively converts an incoming interlaced video signal into a progressive video signal. A similar process occurs in a PC and its display with interlaced video (e.g., from a TV tuner card). The downside is that interlace motion artifacts are almost impossible to remove resulting in horizontal "toothed" edges on moving objects.
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The Zune HD was a portable media player in the Zune product family released on September 15, 2009 by Microsoft. It was a direct competitor with the Apple iPod and iPhone series of mobile devices. It was initially released in 16 and 

Two months later, on November 6, 2009, firmware update 4.3 was released. The new firmware version improved the performance of the web browser, added support for the apps that were to be released in the days that followed, and fixed several notable bugs. On November 11, 2009, several new apps appeared on the Zune Marketplace. The apps included Project Gotham Racing: Ferrari Edition, Audiosurf: Tilt, Lucky Lanes Bowling, Vans Sk8: Pool Service, Checkers, and Piano.

The Zune HD's Twitter app was released on December 16, 2009 to the Zune Marketplace; however, it was soon noticed that the app was censoring tweets. Microsoft promptly fixed this following an outcry among Zune HD owners in version 1.1 of the app.

After previously being promised before the end of 2009, the Facebook app was made available on the Zune Marketplace on March 1, 2010. Initially, the app had some API issues in which it could not download most information from Facebook, but these issues were corrected 2 days later without a software update.
 A 64 GB version was released on April 9, 2010. It utilized a touchscreen interface for navigation and included Wi-Fi for synchronization, access to the Zune Marketplace and Web browsing.

The Zune HD utilized the Nvidia Tegra APX 2600 chip, allowing it to play 720p video through the optional HDMI Zune dock on a high-definition television. Otherwise, content would be scaled down to 480×272 pixels on the player's OLED touchscreen
On April 5, 2010, after being announced at CES 2010 firmware version 4.5 was released, bringing with it several new features, such as on-device Smart DJ (a feature that had been present in the PC software for some time), Xvid codec support, and Marketplace support through the optional dock.

Less than one week later, on the 9th of April, a 64GB capacity Zune HD went on sale; in addition, the 16GB and 32GB models released in September 2009 both had a price drop of US$20 on their MSRPs.

On October 3, 2011, Microsoft announced that it has discontinued all Zune hardware, encouraging users to transition to Windows Phone. While that announcement was initially removed as potentially erroneous it was reposted permanently and confirmed by Microsoft soon thereafter.

In 2012, Microsoft launched Xbox Music, a successor to the Zune Marketplace. Leading up to the launch of that service, a number features of Zune and the Zune Marketplace were discontinued. Zune HD apps were longer available though the Zune Software, social components of Zune were deactivated, and limitations were placed on music video purchasing and viewing

As of late 2012, the ability to download songs directly to the Zune HD has been broken. According to the Zune Support Twitter feed, Microsoft will not be fixing it, instead announcing that it is part of the transition from Zune Music to Xbox Music
As of August 2011, the Zune Marketplace has 62 apps for Zune HD, of which 42 are games. All of the apps and games are free. Apps available excluding games are Calendar, Fingerpaint, Stopwatch, Alarm Clock, Chord Finder, Facebook, Twitter, MSN Money, MSN Weather, Calculator, Piano, Metronome, Level, Drum Machine, Fan Prediction, Shuffle by Album, Windows Live Messenger, Notes, Email and Zune Reader. An extension to the Microsoft XNA framework providing development support for the Zune HD was released on September 16, 2009The Zune PC Software can be used for adding apps to the Zune HD. The Windows Live Messenger app for the Zune HD was released on October 1, 2010, making Messenger available for all major mobile platforms. The email app was released for the Zune HD in April 2011 allowing users to sync with their email accounts and download folders and emails. The app is similar to the email interface on the Windows Phone.

No new apps have been released for Zune HD after August 2011
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